Ser Aymeric de Borel (
onedrinkwithme) wrote2016-09-14 02:41 pm
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Entry tags:
Glitnir-The Temple of Forseti
Home of the Presiding One-All Who Shall Enter Will Leave Reconciled
Exterior, Interior, Front Garden, Backyard, Parlour, Library, Kitchen
Wine Cellar
Guest Bedrooms, Master Bedroom
While there is no signs of the glittery roofs of silver and gold, the temple is done with the style of Ishgardian architecture with long sweeping tower-like structures and grey stone. Despite how the stone looks, the garden area and temple itself is warm, inviting, and massive. The front yard has a stone walkway and fence done in the classical style with braids of gold and silver looping together. There are several trees in various spots where several hawks like to perch and watch the grounds...but usually scatter when the temple owner's old grumpy cat near by. Upon reaching the back yard, there are several striking dummies (one looking worse for wear thanks to a keyblade wielding, zipper loving child) and a small arena for training. Off to the side are various weapons for training such as swords (mainly wooden), lances, and bows and quivers of arrows. Inside the temple, it does hold a design of grandeur but there is a feeling of peace and calmness within, reflecting on how Aymeric himself wishes to ensure those who visits.
Exterior, Interior, Front Garden, Backyard, Parlour, Library, Kitchen
Wine Cellar
Guest Bedrooms, Master Bedroom
While there is no signs of the glittery roofs of silver and gold, the temple is done with the style of Ishgardian architecture with long sweeping tower-like structures and grey stone. Despite how the stone looks, the garden area and temple itself is warm, inviting, and massive. The front yard has a stone walkway and fence done in the classical style with braids of gold and silver looping together. There are several trees in various spots where several hawks like to perch and watch the grounds...but usually scatter when the temple owner's old grumpy cat near by. Upon reaching the back yard, there are several striking dummies (one looking worse for wear thanks to a keyblade wielding, zipper loving child) and a small arena for training. Off to the side are various weapons for training such as swords (mainly wooden), lances, and bows and quivers of arrows. Inside the temple, it does hold a design of grandeur but there is a feeling of peace and calmness within, reflecting on how Aymeric himself wishes to ensure those who visits.
ANIMAL RESIDENTS
Drake: The Leader
Drake is the hawk who normally leads the others in perching and 'guarding' Glitnir. He's very much the type who has no time to Deal With Your Shit. Is the first to go on the defense when it comes to Mandragora.
Argos: The Hunter
Best of the hawks when it comes to hunting.
Myst: The Stupid One
Thinks he's tough shit but the other hawks put him in his place quick with a good peck to the head. Attempts to prove himself by picking fights with Mandragora but fails when he puts his paw on his head.
Raine: The Hungry One
Raine enjoys food. All types of food, including freshly caught from the kitchen and trashcans. Such a little trash burb.
Judge: The Loudmouth
If one of them is screaming, Judge is the first.
Luna: The Stabby One
Luna found the knife in one of Aymeric's striking dummies and refuses to let it out of her sight. Is the only hawk who is on cordial terms with Mandragora.
Mandragora: The Demon Furball
Having been a part of the Borel family for years, Mandragora is an old cranky feline who hates everyone except Aymeric, small children and 'cinnamon rolls'. Makes a habit of chasing the hawks when he feels like it. Mandragora is actually a nickname while his real one is too long to say here.
Angel: The Good Girl
Given to Aymeric by Hitsugaya (by means of vanishing), Angel is treated like a princess and watched over by the grumpy grandpa Mandragora. She likes to play with her grandpa and wants to play with the hawks but they see a smaller version of the hellspawn. Enjoys sun baths, naps, and catnip.